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Battletech • View topic - Lennent
 
 
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 Post subject: Lennent
PostPosted: Sat Mar 26, 2011 6:08 pm 
Nova Commander
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Joined: Sun Jan 16, 2011 11:23 pm
Posts: 0
Clan: Clan Coyote
Galaxy:
Cluster:
Unit:
Assigned Mech:
Name :
Concept :

Clan : Coyote
Birthtype : Trueborn
Phenotype : Mechwarrior
Caste : Warrior
Bloodline : Jerricho -

Vehicle : Linebacker Prime

Rank : Nova Commander

Bonus Skills : Interest/Clan Coyote Rituals +4, Survival + 2 Path Restrictions : Standard Clan path restrictions

Bonus Traits : Due to Clan Coyote's emphasis on further developing its military machine, Scientist and Technician Caste characters may purchase the Natural Aptitude Traits at one point lower than normal, so long as the skill applied to it is Computers, Engineering or a Technicial skill. All Mechwarrios gain both Custom Vehicle (1) and Vehicle (1)

Path Restrictions : Clan Coyote characters follow the standard Clan path restrictions.

EARLY CHILDHOOD (10 years old)
Clan Creche \ 3 skill pts \ 3 pts english \ 2 pts perception
Attribute Mins : SOC 7
Attribute Threshold : BOD + 1, RFL + 1, CHA -1, SOC + 1
Traits : Quirk/Clan Honour, Slow Learner, Mechwarrior Phenotype
Skills : Interest/Clan Rememberance + 1, Swimming +1, Martial Arts/Military + 1
Next Path : Trueborn Sibko
Trueborn Creche Events : Your trainers were hard on you, the runt of the sibko [ Glass Jaw, Martial Arts/Military + 1]

LATE CHILDHOOD (10-16 years old)
Trueborn Sibko
Attribute Mins : BOD 3, DEX 4, FRL 3, WIL 3, SOC 7
Attribute Threshold : BOD +1, DEX +1
Traits : Well Equipped (3), Vehicle (2), Custom Vehicle, Quirk/Clan Honour, Promotion (to Rank 6) (enlisted table)
Skills : Career/Soldier + 3, First Aid + 2, Interest/Clan Rememberance +3, Martial Arts/Military +3, Navigation/Ground + 2, Pistols + 2
Fields : Mechwarrior; four skills +2 pts, two +4 pts, one +6 pts
Next Path : Tour of Duty : Clan (4)
Trueborn Sibko Events : (10) You pass your trial of position with two kills [Commission (Rank 2), Vehicle (6), Custom Vehicle (2)]

HIGHER EDUCATION
Warriors skip this!

REAL LIFE
Tour of Duty (Clan) - 2 years
Skills : + 2 to any three skills in the Military Field, Tactics/Any + 1
Next Path : Tour of Duty : Clan (4)
Tour of Duty Events : Exemplary service lands you a leading position in a planetary assault [ Vehicle, Custom Vehicle, Stratagy +1, + 2 to any of the character's Military Field skills]

-----------------------------------------------------------

Vehicle (6) (heavy or lower)
Custom Vehicle (2) (any clan vehicle)


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